![]() ![]() Listen servers over the internet are notorious for higher pings, irregular lag, choppy gameplay or even "warping" players so playing over the internet via a Dedicated Server is desirable. This is also the location to specify you’ll be running a listen server by making sure the dedicated option is set to No, which assures your player connects the to localhost, aka listen server you have just configured. By clicking on the listed available player slots you can select between human or ‘bot’ opponents and/or teammates. Click "next".įrom here on, configure available server options such as timelimit, fraglimit, pure server, hostname, etc. ![]() Select the gametype you wish to play (Free For All, Team Deathmatch, CTF, 1on1 Tournament, etc) and select a map to play from the list. You'll be shown a list of all the maps available for the gametype selected. Click the "create" button at the bottom of the screen. To run a listen server in Quake III, choose the multiplayer menu. When the listen server host player exits Quake III or returns to the main menu the server shuts down and disconnects any connected clients. Listen Server mode allows the player to host a server from within the same instance of Quake III in which they are playing. Servers can be run in one of two modes: Listen and Dedicated. A full T1 (1.5Mb up and down) can typically host 12-16 Quake III clients comfortably. If you have a (simple) DSL or Cable connection with at least 256kb upload you should be able to host a game for 3 or 4 people assuming you have no other background bandwidth usage. ![]() Naturally, a 56k modem might be enough to host a 1v1 however it will be moderately laggy. Your first concern when hosting a multiplayer server is available bandwidth. ![]()
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